Android MVVM


Source link: https://github.com/aprofromindia/android-mvvm

Android MVVM

Intro

If you are not yet sold on Android Data Binding please click here. Once you start using Android data binding its imperative that you design your apps using the MVVM architecture.

This is where Android MVVM can be helpful. Just extend from our VMActivity / VMFragment and forget about Android Configuration changes. Its all taken care of for you... so just MVVM....

Usage

  • Your Activities should extend the VMActivity <T> class.
  • Your Fragments should extend the VMFragment <T> class.
  • Provide your ViewModel using the T provideViewModel() method.
  • If you don't want your viewModel to be persisted across Android configuration change set the boolean saveOnConfigChange to false ( default - true).
  • Now your viewModel variable should be ready for use; in most cases you would set it to your layout binding class.

Sample Code

public class MainActivity extends VMActivity<MainViewModel> {

@Override  protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

ActivityMainBinding binding = DataBindingUtil

  .setContentView(this, R.layout.activity_main);

binding.setViewModel(viewModel);
  
}

@NonNull  @Override  public MainViewModel provideViewModel() {

  return new MainViewModel(VenueRepository.getInstance());
  
}
 
}
 

##Download

allprojects {

  repositories {

jcenter()

maven {
 url "https://jitpack.io" 
}

  
}
 
}
 

and:

dependencies {

  compile 'com.github.aprofromindia:android-mvvm:{
latest-version
}
' 
}
 

Latest Version -

Note: do not add the jitpack.io repository under buildscript.

##Licenses

Released under the Apache 2.0 license.

Resources

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Precisely because its main use is games, all engines have support for particle systems, but there is no such thing for standard Android UI.

This means that if you are building an Android app and you want a particle system, you have to include a graphics engine and use OpenGL -which is quite an overkill- or you have to implement it yourself.

Leonids is made to fill this gap, bringing particle sytems to developers that use the standard Android UI.

Current project allows to add an icon next to the tab title and compatible with PagerSlidingTabStrip.

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